Friday, September 28, 2007

Patch 2.3 Destroys Elemental Shamans

Although I haven't tested this yet, theroycraft explains, with pretty basic mathematics, that this is seriously going to lower elementals dmg output, both in PVE and PVP....

Elemental relies on burst dmg to be able to kills its opponents in PVP, and in PVE I already am doing less damage then Hunters & Warlocks and some Mages, and I have pretty damn good ele shammy gear...

Now I understand that the mana work over we'll be reciving is going to be a good buff for us, maybe I wont need to spend 100's of gold on mana pots each week for raiding...

But I plain and simple won't get invites, if the DPS isn't there from my character...

So basically the way the mechanics work is, all your accumulated spell dmg is divided by the base cast time of the spell, over 3.5 seconds cast time, 3.5 seconds being the base rate all spells are divided by, so a spell that takes 3.5 to cast, gains 100% of your spell dmg....

So they have change it to Lighting Bolts & Chain Lighting, are not .5 seconds quicker to cast base time....what this means is....Lighting bolt used to be (3/3.5)* roughly 85% of your spell dmg, now its (2.5/3.5)* which is 71% roughly...

So if I have 1000 spell dmg, only 714 gets added to my lighting bolts instead of 857, now to try and make up for this change, they change Lightning Overload procs to proc 15% more then it did previously, so from 5% to 20% in patch 2.3, which is great, and would have worked, except they have half'd the damage Lighting Overload procs do, so instead of critting for a normal crit of 3k, it will crit for 1.5k....

The problem is who ever decided on these changes, doesn't realise that addition damage provided in your Lighting Overload, doesn't make up for the damage that is lost from the pure elemental damage loss, because of the casting time....

I do realise that something like this had to be done to resto shammys, to allow them to farm easier and level faster, but they need to add a talent that eliminates this for Elemental Shammys, hell if they made the Lighting Overload talent 25% instead of 20%, it would actually be a buff for our damage...

I did the calculations for Lighting Overload/Lighting Overload/Lighting Overload procs, assuming Lighting Overload still procs on top of itself, which we'll probably see alot more off since the change....it still doesn't add up, and that's taking into account the 2nd and 3rd overloads don't do half of one n other's damage....

I don't understand why blizzard keep making the shaman class harder and harder to play, each and every patch there seems to be something in place that makes it more difficult, the are nerfing us continually, while other classes get away with blue murder in my mind...

PVPing as a shaman is extremely hard as is, and this is going to make it even harder...I wonder how much more the shaman community can take, the % of shaman players has already dropped from 10% pre BC to 3%, after BC, and that's including the numbers picked up from all the new Alliance players....without them the Horde numbers would be nearing 1%...

No comments: